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The Big Data Blog


Scaffolding for Object-Based Learning Using Mixed Reality
OVERVIEW The experience serves as a proof-of-concept for a learning and development tool to aid object-based learning. The project's objective is to develop an interactive tool that provides spatial context to an object, giving the user more knowledge about its history, applications and so on. The prototype in its current state demonstrates an immersive and interactive system that spawns specific meshes when the user gazes at a specific QR code. Note: The experience is curren
Jul 123 min read


Random Prop Generator for World Building
OVERVIEW As part of my ongoing development in technical art, I created a tool in Unreal Engine that generates a random prop from a collection of assets, allowing users to manipulate properties such as its orientation and scale. The tool was built to automate variation in world-building, specifically for densely populated virtual environments. THE CHALLENGE While a relatively simple idea, the objective was to design a tool that works efficiently to give users the agency to man
Mar 12 min read


An Interactive System for Dual Narratives
OVERVIEW The project explores an interactive storytelling system using gesture tracking technology to let audiences phase between two perspectives in the same story. The logic allows them to blend between two perspectives using hand tracking, while switching between different chapters using the "pinch" gesture. THE CHALLENGE The project presented a self-imposed challenge to develop a system that facilitates non-linear storytelling using gesture tracking technology, continuing
Aug 8, 20253 min read


Spatial Visualization Tool Using MR & ML
Focus Areas: Creative Technology, Interactive Learning Platform: PCVR, Mobile VR Tech Stack: Unity, YOLO, Blender Role: XR Experience Designer, Technical Artist Status: Conceptual This document is a proposal for the development of a interactive learning experience that leverages developments in the field of Mixed Reality and Machine Learning technologies. The experience intends to give students the ability to transport themselves to a different time period by interacting with
Jul 12, 20254 min read


A Guide to 3D Environment Design for VR
Since its inception, the goal of a Virtual Reality simulation has always been to suspend disbelief in its users, masking the physical with the virtual. Over the years, the technology has evolved to feature photo-realistic visuals that blur the lines between what is real and what isn't. This article aims to give creatives the best practices to follow when building environments in VR. The article demonstrates how one can systematically approach the design and development of a v
Apr 9, 20258 min read


Navigating the Stormy Waters of Interactive Storytelling in VR
Developing a VR experience has always been daunting for many reasons, be it the pressure of crafting a novel concept or narrative or developing a ground-breaking but intuitive mechanic that elevates user experience and playability to the next level. With the increased interest in interactive storytelling experiences over the years, creative practitioners have begun experimenting with immersive storytelling techniques in VR, giving their audience a certain amount of agency to
Mar 3, 20257 min read


Exploring the Afterlife in Virtual Reality
The afterlife has always been an important area of interest amongst humans, with many religions such as Buddhism, Islam, Christianity and...
Nov 1, 20245 min read


Consistency in an Immersive Experience
In recent times, immersive platforms such as augmented reality, virtual reality and mixed reality have enhanced experiences made by...
Nov 1, 20244 min read
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