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The Big Data Blog


Scaffolding for Object-Based Learning Using Mixed Reality
OVERVIEW Role Experience Designer, Technical Artist, Programmer Project Type Mixed Reality Learning Tool Platform Mixed Reality (Meta Quest 3) Contribution UX Design, Technical Art, Interaction Design and Development, Programming Technologies Unity, C#, QR Code Detection, AI-Assisted Programming Status Ongoing The experience serves as a proof-of-concept for a learning and development tool to aid object-based learning. The project's objective is to develop an interactive tool
Jul 123 min read


Procedural Prop Generator for World Building
OVERVIEW Role Technical Artist, Programmer Project Type Procedural Tool for 3D Environment Production Platform Unreal Engine 5 Contribution Technical Art, Programming Technologies Unreal Engine, Blueprint Scripting Status Ongoing As part of my ongoing development in technical art, I created a tool in Unreal Engine that generates a random prop from a collection of assets, allowing users to manipulate properties such as its orientation and scale. The tool was built to automate
Mar 12 min read


An Interactive System for Dual Narratives
OVERVIEW Role Experience Designer, Programmer, Art Director, Narrative Designer, Author, 3D Artist Project Type Interactive Narrative Experience Platform Desktop (TouchDesigner) Contribution UX Design, Narrative Design, 3D Asset Creation and Production, Sound Design & Development, Programming Technologies TouchDesigner, Blender, ElevenLabs (AI Generated Voiceovers), Gesture Tracking, Ultraleap Leap Motion Controller 2 Status Ongoing The project explores an interactive storyte
Aug 8, 20253 min read


Spatial Visualization Tool Using MR & ML
Focus Areas: Creative Technology, Interactive Learning Platform: PCVR, Mobile VR Tech Stack: Unity, YOLO, Blender Role: XR Experience Designer, Technical Artist Status: Conceptual This document is a proposal for the development of a interactive learning experience that leverages developments in the field of Mixed Reality and Machine Learning technologies. The experience intends to give students the ability to transport themselves to a different time period by interacting with
Jul 12, 20254 min read


A Guide to 3D Environment Design for VR
Since its inception, the goal of a Virtual Reality simulation has always been to suspend disbelief in its users, masking the physical with the virtual. Over the years, the technology has evolved to feature photo-realistic visuals that blur the lines between what is real and what isn't. This article aims to give creatives the best practices to follow when building environments in VR. The article demonstrates how one can systematically approach the design and development of a v
Apr 9, 20258 min read


Navigating the Stormy Waters of Interactive Storytelling in VR
Developing a VR experience has always been daunting for many reasons, be it the pressure of crafting a novel concept or narrative or developing a ground-breaking but intuitive mechanic that elevates user experience and playability to the next level. With the increased interest in interactive storytelling experiences over the years, creative practitioners have begun experimenting with immersive storytelling techniques in VR, giving their audience a certain amount of agency to
Mar 3, 20257 min read


Exploring the Afterlife in Virtual Reality
The afterlife has always been an important area of interest amongst humans, with many religions such as Buddhism, Islam, Christianity and Hinduism believing in it. In recent times, even science has come to acknowledge the existence of the afterlife, with researchers discovering evidence of the existence of consciousness beyond death. The article is a compilation of preliminary research and analysis on the phenomenon of an intermediate state between death and the afterlife. Th
Nov 1, 20245 min read


Consistency in an Immersive Experience
In recent times, immersive platforms such as augmented reality, virtual reality and mixed reality have enhanced experiences made by developers in the entertainment, marketing and training sector by transporting consumers into virtual worlds which can be interacted with realistically. While immersive technology has been made accessible, these experiences can negatively impact the audience's experience when there is dissonance between their respective components. As a creative
Nov 1, 20244 min read
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