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The Big Data Blog


At the Threshold of the Afterlife
OVERVIEW At the Threshold of the Afterlife is an interactive narrative experience in which the participant embodies a departed soul reflecting on their past life in limbo between the physical world and the afterlife. The prototype was part of my final project of the Immersive Media postgraduate course at Liverpool John Moores University. The prototype served as a means to explore interactivity and agency in a cinematic experience and their ability to elevate audience engageme
Sep 3, 20243 min read


Procedural Sky Setup for Blender
Product Type: Digital Asset Use Case: 3D Environment Design and Development, HDRI Generation Software: Blender 3.0+ The setup provides users a means to create custom sky setups using procedural shaders in Blender. To download the product, click here.
May 4, 20241 min read


Random Mesh Generator for Unreal Engine
Product Type: Digital Asset Use Case: Digital Asset Generation, Level Design, Prototyping Game Engine: Unreal Engine 4 / Unreal Engine 5 The product generates random assets from a collection. The script is a modification of Matt Aspland's workflow. In this version, the random meshes are generated using the construction script as opposed to an event as well as the addition of a material randomization feature for each of the meshes. To download the product for free, click here.
Apr 28, 20242 min read


Within the Trees
Core Focus: World Building & Optimisation, Creative Technology Platform: Digital Film Tech Stack: Unreal Engine 5.2.1, Blender 3.6 Role: VP Stage Operator Status: Developed Within the Trees was the culmination of the first year of a three-year Virtual Production fellowship training programme organized by Final Pixel Academy in collaboration with Nightsky Studios and Blazing Griffin. The first year of the programme lasted around 8 months, from December 2023 to July 2024. The
Mar 8, 20243 min read


Husk
Experience Type: 3D Lighting & Environment Design Role: 3D Designer & Production Artist Output Format: Image / Video Software: Blender 3.0 Additional Tools: Adobe Photoshop, Adobe Premiere Pro Husk was a return to realistic, cinematic lighting for 3D environments. The project was explored completely in Blender, utilizing free 3D assets to build an environment that tells a story of loss and memory. Similar to other lighting explorations, the project looked at creating low-key
Mar 6, 20241 min read


Sunset City
Experience Type: 3D Lighting & Environment Design Role: 3D Designer & Production Artist Output Format: Image / Video Software: Blender 2.8 Additional Tools: Adobe Photoshop, HitFilm Express The project was a concept environment created using Blender. The project experimented with a brighter, surreal colour palette in a realistic setting. As a space, I chose the aesthetic of a city in America in the early 1930s. While the environment was dominated for the most part by surreal
Mar 6, 20241 min read


Cinematic Still Imagery Using VP
OVERVIEW The prototype demonstrates an accessible workflow to build a virtual production volume for cinematic storytelling. The project was a collaborative effort with Photography and Image Lens technicians at the Edinburgh College of Art. The project was a catalyst for introducing a dedicated training programme for students interested in learning film production using Virtual Production technology at the Edinburgh College of Art. THE CHALLENGE The project’s main challenge wa
Jan 30, 20242 min read


Balance: Concept for an AI - Powered Meditation App
Experience Type: Concept Design for a Mobile Application Role: UI/UX Designer Platform: Mobile Devices Tools: Figma & ChatGPT Balance was a concept project undertaken as part of a UI/UX Hands-On Training Program that gave formal training on the fundamentals of UI/UX design. Balance is a meditation app designed to alleviate anxiety and stress while fostering a community of individuals dedicated to personal growth. Utilizing AI, the app tailors support for mental well-being and
Jan 29, 20242 min read
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