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The Big Data Blog


Procedural Prop Generator for World Building
OVERVIEW Role Technical Artist, Programmer Project Type Procedural Tool for 3D Environment Production Platform Unreal Engine 5 Contribution Technical Art, Programming Technologies Unreal Engine, Blueprint Scripting Status Ongoing As part of my ongoing development in technical art, I created a tool in Unreal Engine that generates a random prop from a collection of assets, allowing users to manipulate properties such as its orientation and scale. The tool was built to automate
Mar 12 min read


At the Threshold of the Afterlife
OVERVIEW Role XR Designer, Technical Artist, Programmer, Art Director, Narrative Designer, Author Project Type Interactive VR Narrative Experience Platform Virtual Reality (Meta Quest Devices) Contribution XR Design, Technical Art, Interaction Design and Development, Programming, 3D Asset Creation, 3D Environment Design & Production, Optimisation, Sound Design & Development Technologies Unreal Engine, Blueprint Scripting, Blender, ElevenLabs (AI Generated Voiceovers), Spatial
Sep 3, 20243 min read


Cinematic Still Imagery Using VP
OVERVIEW Role 3D Production & Stage Operation Project Type Virtual Production Prototype Platform Desktop (Unreal Engine 5) Contribution 3D Environment Design & Production, VP Volume Setup & Operation Technologies Blender, Unreal Engine 5, Real-Time Green Screen Compositing Status Completed & Demonstrated The prototype demonstrates an accessible workflow to build a virtual production volume for cinematic storytelling. The project was a collaborative effort with Photography and
Jan 30, 20242 min read
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