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The Big Data Blog


At the Threshold of the Afterlife
OVERVIEW Role XR Designer, Technical Artist, Programmer, Art Director, Narrative Designer, Author Project Type Interactive VR Narrative Experience Platform Virtual Reality (Meta Quest Devices) Contribution XR Design, Technical Art, Interaction Design and Development, Programming, 3D Asset Creation, 3D Environment Design & Production, Optimisation, Sound Design & Development Technologies Unreal Engine, Blueprint Scripting, Blender, ElevenLabs (AI Generated Voiceovers), Spatial
Sep 3, 20243 min read


VR Training Simulator
OVERVIEW Role 3D Environment Designer and Artist, Technical Artist Project Type VR Training Simulation Platform Mobile VR (Meta Quest) Contribution 3D Asset Creation and Production. Technical Art, Optimisation Technologies Blender, Substance Painter, Unreal Engine 4.23 Status Completed & Deployed In early 2020, I participated in the design and development of a VR training simulation for AutoVRse. The project served as a demonstration of the company's skill and expertise in de
Sep 26, 20203 min read
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