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The Big Data Blog


Random Prop Generator for World Building
OVERVIEW As part of my ongoing development in technical art, I created a tool in Unreal Engine that generates a random prop from a collection of assets, allowing users to manipulate properties such as its orientation and scale. The tool was built to automate variation in world-building, specifically for densely populated virtual environments. THE CHALLENGE While a relatively simple idea, the objective was to design a tool that works efficiently to give users the agency to man
Mar 12 min read
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